You can also give them the option to add more info in a text description. So you’ll want to make this as easy as possible for them – a one-click rating system, for example with happy/sad emojis or thumbs up/down, is a great place to start. It’ll also reduce the risk of them leaving bad reviews in more public forums like YouTube or Facebook. This is really useful as it means they can tell you what they think without actually leaving your game. You can use LootLocker to get suggestions and bug reports from people in-game. Post clips and trailers on YouTube and similar sites, and see what people say about them. Check the feedback they got to see if any of it also applies to your game. It sounds obvious, but make sure you know (and have played) other games on the market that are similar to yours. And make sure they know you want their honest opinions (and that they won’t hurt your feelings!).
Try to find a good mix of professional and non-professional players.
Think about letting friends, family, colleagues, and other developers have a go on your game, then tell you what they thought. And just a year after putting it on sale, it made more than €600,000. Creator (and fellow Swede) Markus "Notch" Persson initially released free versions of the game, but later made a paid version which only let players fight, dig, and build. Minecraft is a great example of successful early access. And you can make money while still finishing your game, rather than needing it up front. Offering people an unfinished, bugs-and-all version of your game can give you vital feedback and build hype before you’ve spent time and money perfecting things. You don’t need to finish a game to sell it.
How to get feedback during development Offer people early access Don’t panic though – we’re here to tell you how to collect, manage, and evaluate feedback both before and after you release your game. But getting that feedback can feel like a huge task in an already overwhelming development process. And it can save you wasting time and money fixing things that don’t need fixing. It can help you improve the gameplay experience and find bugs, and see your game from different, more objective, perspectives. Player feedback is vital when it comes to designing a successful game.